@CyberHeater,
I am not sure yet :)
@darklordz,
I havn´t used any of your code.
@jfk,
Thanks, I am planning to have those kind of effects in :)
@Todd Riggins
No I havn´t :), I havn´t updated that library in months.
Currently all gadgets can be positioned/scaled/rotated with children gadgets. You can even have a textbox rotating while typing in text :)
Gadgets can have different textures/appearance, depending on their state (ie over/down/up/active etc.)
There will both be support for mouse and keyboard. So you can create arcade like menus, as well as mouse driven editors.
Gadgets are created the following way:
If we want to create a window:
gadget=GadgetNew( window )
Then you can position/rotate/scale it afterwards, just like blitz entities.
I am not sure yet :)
@darklordz,
I havn´t used any of your code.
@jfk,
Thanks, I am planning to have those kind of effects in :)
@Todd Riggins
No I havn´t :), I havn´t updated that library in months.
Currently all gadgets can be positioned/scaled/rotated with children gadgets. You can even have a textbox rotating while typing in text :)
Gadgets can have different textures/appearance, depending on their state (ie over/down/up/active etc.)
There will both be support for mouse and keyboard. So you can create arcade like menus, as well as mouse driven editors.
Gadgets are created the following way:
If we want to create a window:
gadget=GadgetNew( window )
Then you can position/rotate/scale it afterwards, just like blitz entities.