tokamak physics thread 2:

Blitz3D Forums/Blitz3D Programming/tokamak physics thread 2:

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Hi im a bit of a newb to all this, in my game I have a limit of 200 entities before my game starts to slow down but in a demo of TOKAMAK physics it could only handle 100 rigid bodies before it slowed down.
Would it be wise for me to used TOKAMAK with my game??