yes, but you don't need a physics engine for that :)
Anyway, great stuff, I really think about to write something with rubber-realistic car physics. Or maybe the implemetation in a fps engine, although maybe this should be better used from scratch. I mean - waht is a fps engine without physics these days? :/
Anyway, great stuff, I really think about to write something with rubber-realistic car physics. Or maybe the implemetation in a fps engine, although maybe this should be better used from scratch. I mean - waht is a fps engine without physics these days? :/