No i haven't really used x ref much , supose I should have investigated that by now.
But yup I am looming forward to more B3d pipleine updates, grat tool.
mustang, I tried placing treer in my level in max, then noting the position , then typing this in to my level in blitz. Its odd because the tree was in roughly the same place , but not exact.
I think this something to do with where the level geometry is placed, ie 0,0,0 and my mesh goes below the ground level too.
I will have to nail this down more.
But yup I am looming forward to more B3d pipleine updates, grat tool.
mustang, I tried placing treer in my level in max, then noting the position , then typing this in to my level in blitz. Its odd because the tree was in roughly the same place , but not exact.
I think this something to do with where the level geometry is placed, ie 0,0,0 and my mesh goes below the ground level too.
I will have to nail this down more.