tokamak games

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Well, I believe that it's the "SleepToFast" bug that makes such stacks possible.
Let's hope that this bug is fixed in the next Tokamakrelease.

You could apply a minimal impulse(like 0.00001) to some of the objects to keep them awake. That should make them fall.
However that is a workaround and is only a temporary solution until the bug is fixed.
The ability for a body to "fall asleep" is one of the essential things that keeps the simulation as fast a possible.