One thing to make sure in Max is that the System Units match the Display Units. If that's the case, the units should translate directly.
BTW Ruz, the next version of B3d Pipeline will have some useful additions for level editing in Max. Specifically support for XRefs is much more robust. You can choose whether to merge XRefs into the scene or save them as references to external b3d files. If you haven't played with XRefs in Max yet, you might want to check them out...
-Pudding
BTW Ruz, the next version of B3d Pipeline will have some useful additions for level editing in Max. Specifically support for XRefs is much more robust. You can choose whether to merge XRefs into the scene or save them as references to external b3d files. If you haven't played with XRefs in Max yet, you might want to check them out...
-Pudding