It's good to see that you update this product frequently. I didn't purchase yet, but I was thinking about if I should.
One thing that I miss (correct me if I am wrong) is a good UV Mapping tool in Tattoo. Currently I use a bunch of tools to do my mapping: modeling in 3dsmax, then add UV Coords in Lithunwrap 1.3, then paint the Texture in Photoshop.
I had serious problems with "hidden" triangles in Lithunwrap: when I use Box Wrap then some triangles become "invisible" because 2 Vertices share the same position, which results in Unmappable Triangles.
To fix this I wrote an App names UV-Doctor and I am thinking about to release this Tool for the BB Community, although the feature list is pretty short: The user can click Triangles on the (wireframe)displayed 3D Model to select a Triangle, then he can choose one of three Vertices and move this Vertexes UV Coords on the Texture. This way it's possible to fix the UVs of socalled "disobedient triangles".
However, I really would like to see Tattoo to offer some specialized Character UV Wrapping Capabilities. I think a lot of people have more problems with good UV (Un-)Wrapping than with painting the Texture.
One thing that I miss (correct me if I am wrong) is a good UV Mapping tool in Tattoo. Currently I use a bunch of tools to do my mapping: modeling in 3dsmax, then add UV Coords in Lithunwrap 1.3, then paint the Texture in Photoshop.
I had serious problems with "hidden" triangles in Lithunwrap: when I use Box Wrap then some triangles become "invisible" because 2 Vertices share the same position, which results in Unmappable Triangles.
To fix this I wrote an App names UV-Doctor and I am thinking about to release this Tool for the BB Community, although the feature list is pretty short: The user can click Triangles on the (wireframe)displayed 3D Model to select a Triangle, then he can choose one of three Vertices and move this Vertexes UV Coords on the Texture. This way it's possible to fix the UVs of socalled "disobedient triangles".
However, I really would like to see Tattoo to offer some specialized Character UV Wrapping Capabilities. I think a lot of people have more problems with good UV (Un-)Wrapping than with painting the Texture.