A default game frameworks is a sutch
inside you could generate a "meal" by using X=Rnd(10,600) and Y=Rnd(10,400) and then drawing a rect X,Y,10,10
thats how you generate meals.
Now On to player movement.
first you determine how the snake moves....ther are 4 directions so we assign 4 keys to set 4 directions
now we set up collisions & score
My Samples entire code :
Graphics 800,600,32,2 SetBuffer BackBuffer() While Not KeyHit(1) Flip Wend End
inside you could generate a "meal" by using X=Rnd(10,600) and Y=Rnd(10,400) and then drawing a rect X,Y,10,10
If SERVED = 0 Z=Rnd(GraphicsWidth()-10) C=Rnd(GraphicsHeight()-10) SERVED = 1 EndIf Rect Z,C,10,10
thats how you generate meals.
Now On to player movement.
first you determine how the snake moves....ther are 4 directions so we assign 4 keys to set 4 directions
If KeyHit(208) DIR=1 ElseIf KeyHit(200) DIR=2 ElseIf KeyHit(205) DIR=3 ElseIf KeyHit(203) DIR=4 EndIf If DIR=1 X=X+0 Y=Y+5 Rect X,Y,10,10 ElseIf DIR=2 X=X+0 Y=Y-5 Rect X,Y,10,10 ElseIf DIR=3 X=X+5 Y=Y+0 Rect X,Y,10,10 ElseIf DIR=4 X=X-5 Y=Y+0 Rect X,Y,10,10 EndIf
now we set up collisions & score
If RectsOverlap(X,Y,10,10,Z,C,10,10) SERVED=0 SCORE = SCORE + 10 EndIf Text 20,20,SCORE
My Samples entire code :
Graphics 800,600,32,2 SetBuffer BackBuffer() LENG = 10 DIR = 1 While Not KeyHit(1) Cls If SERVED = 0 Z=Rnd(GraphicsWidth()-10) C=Rnd(GraphicsHeight()-10) SERVED = 1 EndIf Rect Z,C,10,10 If KeyHit(208) DIR=1 ElseIf KeyHit(200) DIR=2 ElseIf KeyHit(205) DIR=3 ElseIf KeyHit(203) DIR=4 EndIf If DIR=1 X=X+0 Y=Y+5 Rect X,Y,10,10 ElseIf DIR=2 X=X+0 Y=Y-5 Rect X,Y,10,10 ElseIf DIR=3 X=X+5 Y=Y+0 Rect X,Y,10,10 ElseIf DIR=4 X=X-5 Y=Y+0 Rect X,Y,10,10 EndIf If RectsOverlap(X,Y,10,10,Z,C,10,10) SERVED=0 SCORE = SCORE + 10 EndIf Text 20,20,SCORE Flip Wend End