One thing, is an OGG file, when played as music, streamed from the disk? And if so, if it were loaded as a sound instead, would it instead be loaded up entirely into RAM? Never been quite sure how Blitz handles that.
All I do know is that if you want seamless looping of a piece of audio, it has to be used as a sound, not as music...
All I do know is that if you want seamless looping of a piece of audio, it has to be used as a sound, not as music...