Could it be a 'CameraRange' issue?
Perhaps the model is loading into Blitz as an excessively large model and part of it is sticking out beyond the maximum range (which is 1000 Blitz units by default, I think).
Try using 'ScaleEntity' or 'ScaleMesh' to scale the model down and see if that helps.
Perhaps the model is loading into Blitz as an excessively large model and part of it is sticking out beyond the maximum range (which is 1000 Blitz units by default, I think).
Try using 'ScaleEntity' or 'ScaleMesh' to scale the model down and see if that helps.