To see and not to see

Blitz3D Forums/Blitz3D Beginners Area/To see and not to see

Could it be a 'CameraRange' issue?

Perhaps the model is loading into Blitz as an excessively large model and part of it is sticking out beyond the maximum range (which is 1000 Blitz units by default, I think).

Try using 'ScaleEntity' or 'ScaleMesh' to scale the model down and see if that helps.