Just curious, is it to hard or difficult or messy to have misc. data like pathnodes, starting positions, item positions and other customized data inside the .b3d file itself? As in something like Fredborg's gile[s] b3d parser?
I haven't even tried any thing like that yet as I haven't had time dedicated to try it. I would just think it would be nice to stuff all the misc data belonging to a level in the level's own b3d file.
I haven't even tried any thing like that yet as I haven't had time dedicated to try it. I would just think it would be nice to stuff all the misc data belonging to a level in the level's own b3d file.