tokamak physics thread 2:

Blitz3D Forums/Blitz3D Programming/tokamak physics thread 2:

I'll post it in a minute... It's a bit harder than I thought, as the triangls's vertice indices will be screwed up.

BTW, I get no 'through the terrain' problems unless I jack it up to 500 entities. at 200 its fine. Tokomak time is wrong though. it says its taking 300 ms. while with a total-process timer its only 20?