Realtime fadeouts in your games.

Miscellaneous Forums/Blitz Showcase/Realtime fadeouts in your games.

You might find this interesting:
http://www.blitzbasic.com/codearcs/codearcs.php?code=184

It uses dissolve 'gradient maps' to make any dissolve you like. It also compacts the resulting .DIS dissolve file very efficiently (I'm still pleased with how small they got).

Only downside is that I never made a version that works with any resolution (never had the need or time), so its stuck at 640x480 or 800x600 (depending on which version you have).