I'm currently working on a MMORPG. The server is written in some language and will run on some linux boxes.
The client is coded with both Blitz3D and Blitz+. Data transmitted to the game server will use both TCP (for important informations like used items, etc..) and UDP (for data like movements, etc.. which are sent quite often. If we have some packet loss it's not really important).
The players, monsters, etc.. are on a 2D grid, but the render uses 3D mode and allow to move the camera around the player. Players and monsters (and NPCs) are planned to be sprites since it's faster to design than 3D models but I'll try to be able to use both things.
I'm still not sure to keep using both UDP and TCP, but right now it's not my problem : I'm missing people to make sprites and 3D objects for this game, that's my main problem right now. Anyway if you want some extra infos, feel free to go on the URL in my signature ;)
Anyway if you want to help, remember that this game will be *free* and since it will be free, I can't pay you (I'm already planning to pay servers, etc..).
The client is coded with both Blitz3D and Blitz+. Data transmitted to the game server will use both TCP (for important informations like used items, etc..) and UDP (for data like movements, etc.. which are sent quite often. If we have some packet loss it's not really important).
The players, monsters, etc.. are on a 2D grid, but the render uses 3D mode and allow to move the camera around the player. Players and monsters (and NPCs) are planned to be sprites since it's faster to design than 3D models but I'll try to be able to use both things.
I'm still not sure to keep using both UDP and TCP, but right now it's not my problem : I'm missing people to make sprites and 3D objects for this game, that's my main problem right now. Anyway if you want some extra infos, feel free to go on the URL in my signature ;)
Anyway if you want to help, remember that this game will be *free* and since it will be free, I can't pay you (I'm already planning to pay servers, etc..).