Problem with .3DS objects for collision...

Blitz3D Forums/Blitz3D Programming/Problem with .3DS objects for collision...

Hi all,

I have a char in .MD2 and i not have any problem when i declaring my collision like this :

EntityType gentCharacter, COLLIDE_CHARACTER
EntityRadius gentCharacter, 6,10

Now, i use an .3DS char and i use the same declaration, dunno why the start point of my entityRadius it's alway at the foot of my char ! By this way my char can't never have his foot hit the ground :-( for the moment he flying :-D

Dunno if any of you have an idea how i can fix it's. That be great from you...

Thanks you all

Kiss ya All
Stephanie Pailly