Best way I can think of right now its to manually move the vertices in the mesh(Rotate them withing the mesh's local coord system to the rotation you want.)
Object Orientation
Blitz3D Forums/Blitz3D Programming/Object OrientationThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.