FreeWorld - Accepting signups

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Wow, ty Tranz... your answers are almost all serious :D

hehe, additional/real answers (:P tz):

"how many persons are working on that ? Is it full time ? Professionnal team ?"
Roughly 15 people are on the team, although we have some general helpers for game modertation/public relation work. Some members work full time, but the majority do it in their spare time... no one is getting paid for this (yet).

"is FreeWorld made really in Blitz ? Only in Blitz ?"
Currently, yes. The server is likely to be re-written in C++ due to some flaws in blitz native TCP/IP support that will cause problems in the long run.

"if yes, then do you think that Blitz was well adapted ? Or C++ would be better?"
Peformance wise, I believe C++ would have been a better choice. But time wise and overal ease of creating in Blitz was definetly the best choice and I'm glad we're using it.

"did you use BlitzPlay or your own library for the network ?"
As tranz said, it is all original