Getting a angle for an entity relative to a surface normal it has collided with?

Blitz3D Forums/Blitz3D Programming/Getting a angle for an entity relative to a surface normal it has collided with?

Actually that is only one part of the problem. I need to get a relative angle so I can match a vehicle, no matter which way it's facing to the contours of the track below it. Thanks for the code link though, I will use it also:)