How i can change or switch a texture of a 3DS object plz.

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Nothing so complicated (assuming the mesh has UV coords and the objective is to apply a different texture).

For N = 1 to CountChildren(gentChar)
  EntityTexture GetChild(gentChar,N),TexChar
Next
That should do it. The problem is, when 3DS objects are loaded with LoadAnimMesh, a 'pivot' is created then the model segments are the next step down the hierarchy. Odd, but there it is.