The character is probably made up of textured surfaces.
You will need to assign a texture to a blitz brush and then paint the individual surfaces of the mesh.
i.e. something along the lines of:
surf = getsurface(GentChar,1) ; Could be a number of surfaces!
Br = GetSurfaceBrush(Surf)
BrushTexture Br,Texchar
PaintSurface Surf,br
You will need to assign a texture to a blitz brush and then paint the individual surfaces of the mesh.
i.e. something along the lines of:
surf = getsurface(GentChar,1) ; Could be a number of surfaces!
Br = GetSurfaceBrush(Surf)
BrushTexture Br,Texchar
PaintSurface Surf,br