I'm using the standard 3D Framework with Frame Limiting that I've always used in the past. In my current application, though, I have some animation right at the beginning. It seemed as though the animation was starting in the middle. I put in a counter and found out that over 500 frames (at 50 fps) were processed before the display even came up! Have any of you seen this, and if so, have you figured out how to tell when the actual screen is visible vs. when it is just in the main loop?
Early frames of animation
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