No it hasn't to do anything with entityOrder....only the alpha textures give the problem, the mesh in its whole is drawn correctly as you can see on the screenshots.
TextureFlag 2, alpha problems!
Blitz3D Forums/Blitz3D Programming/TextureFlag 2, alpha problems!The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.