TextureFlag 2, alpha problems!

Blitz3D Forums/Blitz3D Programming/TextureFlag 2, alpha problems!

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi!

I'm having troubles with entities that use an alpha channel: I can see leaves of trees that suppose to be behind other trees, being rendered in FRONT. What is going wrong? :-(



The crystal should be behind the tree, not in front.


The trees on the right are transparant, when the sea is behind them.


Thanks