Hmmm...the way i'd go about it, if use the minimum amount to achieve the best look. Your very unlikely to use 256 Mb of V-Ram as well. I dunno. My game uses 30,000 onscreen polys (which will need to go down a bit i think.
Polygon rate differs tho. It depends on what size textures you are using, if lots of them are onscreen at the one time...etc etc
You should experiment a bit me thinks :)
Polygon rate differs tho. It depends on what size textures you are using, if lots of them are onscreen at the one time...etc etc
You should experiment a bit me thinks :)