YES THANKS,
I was looking for that , at this moment I was busy with the castle code
and the other stuff .
but your script is the best :) !
Again Thanks,
GC-Martijn
I was looking for that , at this moment I was busy with the castle code
Function player_camera() dx#=EntityX(c_target,True)-EntityX(camera,True) dy#=EntityY(c_target,True)-EntityY(camera,True) dz#=EntityZ(c_target,True)-EntityZ(camera,True) TranslateEntity camera,dx*.1,dy*.1,dz*.1 PointEntity camera,heading PositionEntity c_target,0,0,0 ResetEntity c_target PositionEntity c_target,0,0,0 End Function
and the other stuff .
but your script is the best :) !
Again Thanks,
GC-Martijn