Glad to hear you're adding the 360 degree control as an option. The original Archimedes version had full 360 spin control, as in my demo - I played it for hours and hours so I know it pretty well.
After a while the entire level got bombarded by an asteroid storm to try and limit your playing time. You could always dodge the asteroids though - tricky but possible.
I never had the full version on the Arch, but it didn't really add much I don't think, all the enemy ships were present in the demo.
The Amiga and ST versions may well have had a mouse limiter to stop you pitching past 180...it's such a long time ago I don't really recall.
Please do add it as an option though - you can pull off some amazing flips and rolls with that freedom, and once you get used to it it makes the game much more intuitive to control and play.
After a while the entire level got bombarded by an asteroid storm to try and limit your playing time. You could always dodge the asteroids though - tricky but possible.
I never had the full version on the Arch, but it didn't really add much I don't think, all the enemy ships were present in the demo.
The Amiga and ST versions may well have had a mouse limiter to stop you pitching past 180...it's such a long time ago I don't really recall.
Please do add it as an option though - you can pull off some amazing flips and rolls with that freedom, and once you get used to it it makes the game much more intuitive to control and play.