quake .map files

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You mean .map from Quake III or Half-life format?

I don't think that code to do this exists.

If it's Quake III, you can compile to .bsp and load directly in using LoadBSP(). If it's Half-life (i.e. done in Hammer/Worldcraft) you can compile to .bsp, then convert to a .b3d model using BSP Factory - http://www.binary-people.com/app.php?id=3