Olive
the path finding is used for many things: bots use it to patrol from a to b (where a,b,c etc, can easily be set in a level editor), bots use it go to power, health, ammo or whatever respawning points. Bots would also use it to go to strategic positions where they can attack the player.
They can also use it to follow the player. Like when the player is hiding behind a corner, the bot will go to the point he saw the player the last time - using the pathfinding function.
A good and solid generic Pathfinding Function will make a lot of things much easier.
There will be static waypoints for diffrent reasons. Like waypoints for patroling bots (which can be seen as a passive mode).
There is no editor yet, we first want to make the core and the near-core elements work properly.
It seems like we are going to have this pathfinding thing nailed soon. Then we would be glad if somebody writes an editor, although maybe later we should try to use the same GUI design for all tools, or maybe even to include all tools in one program - if possible.
the path finding is used for many things: bots use it to patrol from a to b (where a,b,c etc, can easily be set in a level editor), bots use it go to power, health, ammo or whatever respawning points. Bots would also use it to go to strategic positions where they can attack the player.
They can also use it to follow the player. Like when the player is hiding behind a corner, the bot will go to the point he saw the player the last time - using the pathfinding function.
A good and solid generic Pathfinding Function will make a lot of things much easier.
There will be static waypoints for diffrent reasons. Like waypoints for patroling bots (which can be seen as a passive mode).
There is no editor yet, we first want to make the core and the near-core elements work properly.
It seems like we are going to have this pathfinding thing nailed soon. Then we would be glad if somebody writes an editor, although maybe later we should try to use the same GUI design for all tools, or maybe even to include all tools in one program - if possible.