Spot, you are wrong about the NuclearGlory collision system. It does offer a few (important) things over Blitz collision system.
Also, I would like to know what kind of game you are making that requires such an elaborate collision system, when nearly every game in history doesn't do poly-to-poly collision (including HalfLife 2)?
Verlets are complicated, no two ways about it, but they arent poly-to-poly either.
Also, I would like to know what kind of game you are making that requires such an elaborate collision system, when nearly every game in history doesn't do poly-to-poly collision (including HalfLife 2)?
Verlets are complicated, no two ways about it, but they arent poly-to-poly either.