Here you go :-)
;Asteroid physics Graphics 800,600,16,2 SetBuffer BackBuffer() Const shipacc#=0.1,shipturnspeed#=2 Global shipx#=400,shipy#=300,shipvx#,shipvy#,shipangle# Repeat Cls shipcontrol shipupdate shipdraw(10) Flip Until KeyDown(1) End Function shipcontrol() ;thrust If KeyDown(200) shipvx#=shipvx#+Cos(shipangle#)*shipacc# shipvy#=shipvy#+Sin(shipangle#)*shipacc# EndIf If KeyDown(205) shipangle#=shipangle+shipturnspeed# EndIf If KeyDown(203) shipangle#=shipangle-shipturnspeed# EndIf End Function Function shipupdate() shipx=shipx+shipvx shipy=shipy+shipvy If shipx<0 shipx=800 EndIf If shipx>800 shipx=0 EndIf If shipy<0 shipy=600 EndIf If shipy>600 shipy=0 EndIf End Function Function shipdraw(size#=1) Line shipx-Cos(shipangle)*size,shipy-Sin(shipangle)*size,shipx+Cos(shipangle)*size,shipy+Sin(shipangle)*size End Function