Fixed it.
What I did was to draw everything to the imagebuffer and then pop the image onto the canvas.
This speeded things up a lot and runs nice again. I'll have to rejig my app a fair bit but at least it's fixed.
Thanks for all the input that led me to think up a solution!
Cheers
What I did was to draw everything to the imagebuffer and then pop the image onto the canvas.
This speeded things up a lot and runs nice again. I'll have to rejig my app a fair bit but at least it's fixed.
Thanks for all the input that led me to think up a solution!
Cheers