2D graphics overlaying 3D

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Very easy actually. Just DrawImage your images after you've rendered the scene (RenderWorld).

Note that 2D graphics do not automatically scale to different resolutions. If this is not a problem then use the 2D commands.

If you need the "2D graphics" to scale to different resolutions, then a better option would be to create a 3D sprite and place it directly in front of the camera or draw it with CameraCLSMode to True after rendering the background first.