how many polys

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Most Triple-A games use these days at least 3000 polygons per character, and some even 5000-6000. For Blitz it's still better to use bit less than that but using 2000 sounds to me very good. My own game has characters with polycounts of ~3000.

Number of surfaces is VERY important speedwise; use as little as possible. IMO 2-3 should be your MAX surface count per character but one surface is best choice always :)