I know that the built in blitz polygon to polygon collision system (MeshesIntersect()) does not give very much information.. So, thats why I asked someone to make a library that could ;).
Any idea how I could use multiple ellipsoids to provide collisions for one object (I.E how would I make the object react properly for the collisions).
Any idea how I could use multiple ellipsoids to provide collisions for one object (I.E how would I make the object react properly for the collisions).