Radical R/C

Miscellaneous Forums/Blitz Showcase/Radical R/C

OK.

It's much faster. And it's fun. I'm getting some big slow downs when you see all the track though so you're going to have to implement some kind of vis system so not all the track is rendered the whole time. (athlon 2600 gf3ti200).

My biggest problem is that it's nowhere nearly as good as Re-Volt from years back both graphically and gameplay. You've really got to give it something extra. I know it's in very early development but you need to play and/or look at this game to get some inspiration if you haven't already.

http://www.re-volt.com/screenshots4.html

Also, something you may want to look at is that you're using a seperate model and suface for each wheel. If you include the wheels in the main car mesh, rig it so the wheels are on the ends of bones and find child the wheels, you can spin them independantly of the rest of the mesh, therefore you'll only use 1 surface per car rather than 5.