32-bit images *using* the alpha byte

BlitzPlus Forums/BlitzPlus Programming/32-bit images *using* the alpha byte

When a readpixelfast call is made you get a 32-bit integer but with an alpha that is always 255, and when you write to the screen it is if the alpha byte of the write value had been 255, whatever it actually was. Now - could someone write functions that saves, loads and draws bitmaps with the alpha byte in taken into effect? Or should I use PNG-images, how then, and do they contain frames for animation?