Character from a game I am working on

Miscellaneous Forums/Graphics Showcase/Character from a game I am working on

I think you can lose a few polys in the face, since most of the work is being done by the texture.

Just in case anyones interested a good way to display wireframe on a model( in 3dsmax anyway) is to clone it , apply a 'push' modifier, set the parameters to about 0.1 or 0.2

Set the material of the clone to a mid grey and set is as wireframe.
then render