I think you can lose a few polys in the face, since most of the work is being done by the texture.
Just in case anyones interested a good way to display wireframe on a model( in 3dsmax anyway) is to clone it , apply a 'push' modifier, set the parameters to about 0.1 or 0.2
Set the material of the clone to a mid grey and set is as wireframe.
then render
Just in case anyones interested a good way to display wireframe on a model( in 3dsmax anyway) is to clone it , apply a 'push' modifier, set the parameters to about 0.1 or 0.2
Set the material of the clone to a mid grey and set is as wireframe.
then render