Texture problems using B3D

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Your mesh needs to have vertexcoords on each vertex so that it knows where its position is on the texture, at the moment all of your vertex coordinates are set to 0, and therefore they all correspond to the same place on the texture (0,0)

You can set your own vertexcoords in blitz3d but it can be quite complicated, or you can just do it in a program like 3ds max. (vertexcoords are also known as a UV MAP)

Hope this helps!