I am taking my first try at 3D and I have made mesh that I want to texture in B3D. I have made an image for it but when I load it and put it on my mesh it seems to take 1 colour out of my texture and use that colour on the whole mesh. Am I doing it right?
-Thanks
ship=LoadMesh("ship.3ds") ship_tex=LoadTexture( "shiptex.bmp" ) EntityTexture ship,ship_tex
-Thanks