Texture problems using B3D

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I am taking my first try at 3D and I have made mesh that I want to texture in B3D. I have made an image for it but when I load it and put it on my mesh it seems to take 1 colour out of my texture and use that colour on the whole mesh. Am I doing it right?
ship=LoadMesh("ship.3ds")
ship_tex=LoadTexture( "shiptex.bmp" )
EntityTexture ship,ship_tex


-Thanks