see through

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"camerarange 0.001, 1000 for example and 0.3 of radius player is good"

No its not actually. You should have as high a minimum camera distance in relatiion to the position of the polygons being drawn as you can comfortably manage, or you will have z-buffer problems occurring. The link below explains things in more detail.

http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html