Hi,
I'm not actually a BlitzPlus user, but I was reading this discussion and I was surprised to see no mention of LockedPixels() and related functions. I thought those functions were introduced to speed up writing to graphics buffers? (In fact I thought I saw another topic in General Discussions about it not long ago, something like "2D alpha is possible..."). Could you not use LockedPixels() for alpha blending and so on?
I'm not actually a BlitzPlus user, but I was reading this discussion and I was surprised to see no mention of LockedPixels() and related functions. I thought those functions were introduced to speed up writing to graphics buffers? (In fact I thought I saw another topic in General Discussions about it not long ago, something like "2D alpha is possible..."). Could you not use LockedPixels() for alpha blending and so on?