Keep the player running in the direction and at the speed he was running when he hits the firebutton, eh? I seem to recall considering and dismissing that yesterday for some reason, but I can't think of a good reason not to do it now.
I'll give it some more thought, and if I can't see any problems, with it, I'll have a bash at implementing it.
I've already added a lot of requested features in the past 24 hours, including a tutorial mode, player indicators for end changes, reduced ball inertia, and quite a few GUI tweaks. So I'm way ahead of schedule on the polishing part, I have time to play with that idea. Thanks, GFK.
I'll give it some more thought, and if I can't see any problems, with it, I'll have a bash at implementing it.
I've already added a lot of requested features in the past 24 hours, including a tutorial mode, player indicators for end changes, reduced ball inertia, and quite a few GUI tweaks. So I'm way ahead of schedule on the polishing part, I have time to play with that idea. Thanks, GFK.