Ok, I have an object, when it collides with a wall I want to reverse its velocity.. thats fine, but during a power slide.. when the object collides facing away from the wall but still sliding backwards into it.. reversing the velocity sends it into the wall..
So my question is.. how can I determine if the object is facing the wall\triange it collided with or facing away from it so i can properly adjust velocities.
So my question is.. how can I determine if the object is facing the wall\triange it collided with or facing away from it so i can properly adjust velocities.