Ross: is there a guideline for that? It's hard to tell.
Well, I decided this:
Combine the ground to one mesh (blocks+border).
Keep the entities on the ground mesh as seperate objects and use show/hide entity when not in cameraview.
Now it's up to bringing bad news to the modellers...
Well, I decided this:
Combine the ground to one mesh (blocks+border).
Keep the entities on the ground mesh as seperate objects and use show/hide entity when not in cameraview.
Now it's up to bringing bad news to the modellers...