Surface count dilemma

Blitz3D Forums/Blitz3D Programming/Surface count dilemma

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Hi Mustang,

Thanks for your explanation. I see Blitz does do culling even when it's one object, but ofcourse it isn't that optimised as it would have been with seperate objects. However, combining the "main" mesh, does decrease the surface count, and I guess here the combining does work. However, count is still high.