I think I should make clear from my earlier post that layer 1 had not ONLY 2 skelegons in it, but most of the model mesh as well. (Layer 2 just had the character's cape). When I deleted the skelegons from layer 1, that still left the mesh of the character's body in layer 1. To simplify things, I deleted layer 2 entirely, which just had a cape mesh in it (no skelegons at all). But Tattoo was STILL confused, and thought there were skelegons in the model, when the only thing left in the model was the character's body mesh in layer 1.