I wonder if Mark has considered adding the EntityRadiusZ hack bot builder and Floyd described as a new feature for Blitz (with a more sensible syntax obviously.) It is very useful in many different situations to access a specific type instance based on the entity which has been picked or collided with.
Come to think of it, it would be useful if there were just generally several undefined attributes for entities which you can store values in. In other words, exactly the same as the EntityRadiusZ hack but formalized with special commands like EntityAttribute (or something like that.) Then you/we can do stuff like the trick described here but without worrying that the reserved space is suddenly going to be used in a future version of Blitz.
Come to think of it, it would be useful if there were just generally several undefined attributes for entities which you can store values in. In other words, exactly the same as the EntityRadiusZ hack but formalized with special commands like EntityAttribute (or something like that.) Then you/we can do stuff like the trick described here but without worrying that the reserved space is suddenly going to be used in a future version of Blitz.