Tattoo bug: it won't load a lightwave model whose skelegons have been removed - still complains they are there!
Scenario:
I was trying to test out Tattoo on a lightwave model. It had 2 layers, with layer 1 having 2 skelegons. I removed them after Tattoo said it couldn't handle meshes with skelegons. So I deleted the skelegons, and saved the file. Tried loading it into Tattoo. Still complained about the model having skelegons. Thinking the app was confused about the layer2 mesh, I removed layer2. Tried again to load the model into Tattoo, but it still complains about the model having skelegons!
Lee, is Lightwave just very difficult to work with as a file format? I'm beginning to have my doubts about it. :(
Scenario:
I was trying to test out Tattoo on a lightwave model. It had 2 layers, with layer 1 having 2 skelegons. I removed them after Tattoo said it couldn't handle meshes with skelegons. So I deleted the skelegons, and saved the file. Tried loading it into Tattoo. Still complained about the model having skelegons. Thinking the app was confused about the layer2 mesh, I removed layer2. Tried again to load the model into Tattoo, but it still complains about the model having skelegons!
Lee, is Lightwave just very difficult to work with as a file format? I'm beginning to have my doubts about it. :(