Terrain Texturing

Blitz3D Forums/Blitz3D Programming/Terrain Texturing

It sounds like a better method would be to create a tile system made up of meshes.
I suppose creating a landscape as one large mesh creates the same problems, trying to texture it.
But using mesh tiles of a certain size and then maybe lower poly meshes as the scene gets farther away.

But this brings up another question: If I did make a scene out of one large mesh.
Can an individual tris of a mesh be textured.