Project PLASMA FPS

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puki, reading your post mentioning me waaay up there :) ( i missed that )... yes, my portal system is definetly meant to be a future add-on option whereas I need time to perfect my method and ofcoarse have a level to implement properly ( ie: where my editor comes into play which in takes time to make also ). My portal method is designed for both indoor and outdoor scenes. The outdoor scenes I have no plans on making "LOD" for them( ie: I will never touch "LOD" algorithms for terrains again ). The outdoor scenes I envision are similuar to what the Unreal 2003 Tournament Demo has which would be perfect for my method. Any big flat or rolling hills style terrain will get squarely sectioned and have fog limiting far view. Ofcoarse, I'm trying to get my editor done at least in a usable way to test out my method asap.

Frank, that's cool. I can wait for the info, no rush.